Archive for Business & Entrepreneurship

Built It, Then Make Them Experts

May 20, 2009  |  View Comments  | 

There’s a lot we can learn about best practices for creating and releasing software or web services to the masses from watching the video gaming industry. Successful video game companies know how important it is that they engage and immerse users quickly because they know they aren’t just in the software business, they’re in the fun business, and there’s nothing fun about sucking at a game. Recognizing this, they’ve developed innovative methods for getting complete novices engaged and enjoying the product as quickly as possible. I call this the “zero to fun” metric.

Getting a user from zero to fun as fast as possible isn’t just a gaming industry must. Everyone wants to enjoy the experience of using software and the web, and how much we enjoy the experience is largely a function of how adept we feel as users. Making a user feel like an expert is key to making their experience remarkable, and for that reason, giving a user that feeling quickly should be one of the primary goals of any company releasing software or web services to the world. Read More

The TED Ten Commandments and The Social Web

May 14, 2009  |  View Comments  | 

I enjoy following TED because it’s like drinking from a fire hydrant of amazing new ideas and stimulating discussion. The conference challenges some of the world’s most fascinating thinkers and doers to give the talks of their lives (in 18 minutes) and what results from that challenge is consistently entertaining, informative and inspiring. This list of the “10 Commandments of TED speakers” came to me via an emailed ezine article by Dana Bristol-Smith. While all 10 in the list apply to presentations, I’d argue that the first 8 (with some minor language tweakage) could be called “The 8 Commandments for blogging and social media”…Enjoy.

  1. Thou Shalt Not Simply Trot Out thy Usual Shtick.
  2. Thou Shalt Dream a Great Dream, or Show Forth a Wondrous New Thing, Or Share Something Thou Hast Never Shared Before.
  3. Thou Shalt Reveal thy Curiosity and Thy Passion.
  4. Thou Shalt Tell a Story.
  5. Thou Shalt Freely Comment on the Utterances of Other Speakers for the Sake of Blessed Connection and Exquisite Controversy.
  6. Thou Shalt Not Flaunt thine Ego. Be Thou Vulnerable. Speak of thy Failure as well as thy Success.
  7. Thou Shalt Not Sell from the Stage: Neither thy Company, thy Goods, thy Writings, nor thy Desperate need for Funding; Lest Thou be Cast Aside into Outer Darkness.
  8. Thou Shalt Remember all the while: Laughter is Good.
  9. Thou Shalt Not Read thy Speech.
  10. Thou Shalt Not Steal the Time of Them that Follow Thee.

The Real Dynamics Of First-Mover Advantage

May 1, 2009  |  Comments Off  | 

Mick Liubinskas (Co-Founder and Web Product Director of Pollenizer) wrote a piece today on ReadWriteWeb as part of their ReadWriteStart channel that had some great points about the realities of “first mover advantage” that I’ve heard echoed by many battle-hardened internet entrepreneurs. The post is titled First-Mover Advantage Is About Compound Interest, Not Market Share. Here are some of best nuggets: Read More

Mulitple Prototypes, Better Feedback

April 28, 2009  |  Comments Off  | 

I mentioned in a previous post that open-social development for products has been a getting a lot of press lately. Companies are learning that true customer insight starts by including customers and users in the development stage. Getting prototypes into the hands of your potential customers early-on, and iterating a ton based on the feedback you get, can pay huge dividends in the long run…but only if the feedback you get is good. One key insight can greatly improve your chances of getting what you want from your guinea pigs…

When it comes to prototypes, more is virtually always better.

One prototype is a solid start – it’s better than nothing, and has some value. The trouble, however, with showing someone just one idea and asking them what they think is that their answer is likely going to be tainted by what they think about you because you’ve presented an idea that you’ve (obviously) committed to. If they are a friend (or simply want to develop rapport with you) they’ll likely respond positively regardless of whether idea has true merit.  The opposite is often true if you suggest a single idea to someone who doesn’t like you (for whatever crazy reason). What you’re likely to get is an unnecessarily negative response or no real feedback at all. In both cases, the person you’re trying to glean insight from is less likely to give you the kind of quality, objective feedback you need. Read More

Trendspotting At Web 2.0 Expo

April 17, 2009  |  Comments Off  | 

Thanks to AdaptiveBlue for the awesome Glue swag!I recently spent a week at the Web 2.0 Expo in San Francisco, CA. I had a ball. There’s something (dare I say Worldchanging?) about the O’Reilly events this year. There’s a sense of community, shared responsibility and agency in the air. It’s one thing to be social in the blogosphere and participate in online communities…but it’s quite another to be physically present among this many smart people clustered together, sharing their data, ideas and experiences. Over the course of the week I saw a number of presentations that echoed common ideas about what’s going on right now, and what forces the major players are responding to.  Here are 5 of the most noteworthy trends:

Local Is The New Global

Consumers are increasingly taking a look at their lives through a local-lens and using the web as an information resource to improve their offline experiences and purchasing power. The emergence of mobile phones as computer devices (i.e. GPS-enabled iPhones etc) lines are blurring the lines between online offerings and on-the-go, real-world ones. Geolocation services on mobile devices, as well as off-line meetups organized online, embedded mapping and “find near you” services on the web are hightening people’s awareness about what’s around them and getting them out of the house, building communities in their local areas. Read More

Emergence: What Developers and Entrepreneurs Can Learn From The Evolution Of The Retweet

January 28, 2009  |  View Comments  | 

All you systems theory buffs out there are probably familiar with the concept of “emergence”. For the rest of you, here’s a quick and dirty definition: Emergence describes the way that complex systems and patterns arise out of a multiplicity of relatively simple interactions. The idea of emergence, although it might sound complicated, is important when thinking about social media because it helps us understand how cyberculture has developed and how our rules and rituals that we use when we interact online continue to evolve. When social scientists who study cyberculture find a new pattern of behavior or ritual that is unique to the online world, they often call it “an emergent behavior”, which is a fancy name for a social rule that a lot of people follow that no one person mandated. I’d like to talk a little bit about this in the context of a platform we all know well: Twitter.

The Evolution Of The Retweet

Since it’s launch in July 2006, Twitter has grown to over a million users. According to TechCrunch, as of March last year, Twitter users were firing off around 3 million tweets a DAY. Chew on that for a second. There’s a community out there of over a million people generating millions of tiny messages daily from a variety of different devices and applications (web, mobile, desktop clients etc). What’s important to realize (for the purposes of this discussion) is that the creators of Twitter never published a list of social rules for its users, and said “GO”. No one ever told us how to use the platform. We just did. We figured it out as we went along. We watched others. We copied. Those of us who were innovators tried new ways to “tweet” and other people noticed and copied us. Over a year and a half after Twitter’s launch, over a million of us that use Twitter know that it has social rules and etiquette – these are the patterns that emergence describes. We reinforce those rituals every time we use Twitter by following the rules we’ve made for ourselves (and by reprimanding those that don’t).

Retweeting is a perfect example of one of these emergent, ritualistic behaviors in Twitter culture. Retweeting has rules associated with it, and the behavior has evolved over time. I remember when it was common for people to full-on write “Retweeting @username” in front of a tweet, burning up their 140 characters just to give another person credit. Necessity for brevity, of course, has resulted in “RT” being the universally understood indicator over time, but there was no rule that said they had to give another person credit at all… but they figured out a simple way to do it because they wanted to. Because it’s the right thing to do. Within months, everyone was doing it.  Now it’s a mainstay of Twitter culture…at least until someone else comes up with a better, briefer way to re-broadcast someone else’s message while giving credit. Who knows…maybe it’ll end up being just R @username. Culture and social rules are always evolving.

Why Entrepreneurs & Developers Should Care About Emergent Culture:

Since Twitter opened up it’s API, countless numbers of entrepreneurial-minded developers have released applications and services that integrate with and build on Twitter (my favorites include apps and add-ons like Adaptive Blue’s Glue, Tweetdeck, and Tweetsville for the iPhone). Here’s the problem – because of Twitter’s growth and popularity, there are A LOT of people developing apps that don’t really do anything different! Some of them look neat, and the UI is pretty, but the fundamental functionality across many apps is the same, which is BORING. There is nothing remarkable about something that takes what everyone does already and repackages it into something that just looks prettier. What a waste of creative energy. A shiny new UI that does the same thing still makes it difficult for consumers to decide what to use. The applications that DO stand out, however, are ones that have taken into account new, emergent behaviors and built them into their design.

Tweetdeck and Tweetsville are perfect examples of apps that stand out for this very reason. They were some of the first to incorporate cultural trends and add automated “Retweet” functionality into their UI. The developers saw an opporuntity to take an emergent behavior that was cumbersome (cutting and pasting someone elses message and adding “RT @username” to the message) and automate it. Brilliant. THIS IS DIFFERENT. It adds value. In all the noise, these were apps that got noticed and talked about because they were fundamentally more useful because the developers were in tune with the culture.

Some Insights for Developers and Entrepreneurs:

So what can we learn from this example? Here are some quick insights for entrepreneurial-minded developers that want to pack a punch in the market…

  • Developers, when you build a completely new application or service and release it into the world, people will use it in unexpected, unanticipated ways. Watch the crowd. Notice the patterns. They are tell-tales for what your next design steps should be. Never stop tweaking.
  • Entrepreneurs, if you’re building on top of an already-popular platform, you need to be keenly aware of the existing culture and tailor your service or app not only to what people are expected to do, but to incorporate emerging behaviors into design decisions. Repackaging existing functionality into something that looks good isn’t enough and won’t get you noticed. Culture is always evolving. Finding emerging behaviors that create needs that haven’t been addressed yet by others is a golden opportunity ripe for exploitation.
  • Every platform has it’s own culture, social rules and etiquette, but many online social rules are common across platforms. Take these common patterns into account. These are your staples that should never be ignored.
  • Heavy Users who are very popular on a social service act like beacons that guide the behavior of large followings. Watch them for patterns. They are the ones that will pick up on new and useful behaviors and broadcast them to the rest. They are people who turn early patterns into mainstays of culture.
  • When a service forces people to interact in new ways, new patterns are born. Innovators aren’t always the people who are heavy users from the beginning. They are just the creative ones that see and exploit opportunities to use a service in new ways, sometimes unintentionally. Because these people aren’t necessarily popular, you’ll have to work hard to identify them and engage them for feedback. Make giving feedback easy. Contact people directly who are doing new things with what you’ve built. Ask them why. The answers you get might floor you.

Credit Where Credit is due:

Tim O’Reilly was the very first person I ever saw “Retweet” someone else’s message (it must have been some time around ETech 08, because that’s when I found out about Twitter) so I just wanted to offer him an “innovator” shout-out. I remember seeing that word “Retweet” and thinking “huh, a twitter-footnote! How honorable and transparent!” From then on I did the same. Tim, if you’re reading this, do you remember who the first person you ever Retweeted was?

Balance, Grasshopper

January 14, 2009  |  View Comments  | 

Building a startup can be an emotional roller coaster. When passionate entrepreneurs personally have a lot at stake in a new venture, increased stress and setbacks can mean higher levels of emotion in the work environment, and critical team relationships can be put to the test. Passion can be a double edged sword when things don’t go well because it can fuel anger and resentment between team members who disagree with one another (regardless of how much they individually care about the group’s collective progress). Emotional suppression to avoid conflict, however, shouldn’t be the goal. Every feeling has its value and significance, and conflict is necessary and healthy. Ideas, direction, plans etc. all need to be challenged constantly (in a healthy way) for the group and the business to improve what they do and how they do it.  Finding the right emotional balance for each situation to ensure that conflict is constructive rather than negative is important. Leaders (especially) should focus on setting an example of displaying appropriate emotion, feeling proportionate to each new circumstance. When emotions are too muted they create dullness and distance in teams; when out of control, too extreme and persistent, they become pathological. The right balance keeps teams engaged and challenging one another’s ideas in constructive ways.

More Posts In This Series: