We’ve got a talent problem. We’ve got too many brilliant marketers getting us to love stuff. Somehow they’ve gotten us to buy into this formula: bigger, better, shinier, more expensive stuff = self-esteem. Being the self-esteem seeking creatures that we are, we consume gratefully. The issue is that it’s not doing us much good.
In Small Is The New Big, Seth Godin points out exactly why the side effects of great branding is a problem that needs fixing, and why we should worry that (as he puts it) “the unintended consequences of excellent branding…is one of the great tragedies of [the marketing] profession”. He says -
I think when traditional marketers talk about “brand”, self-esteem value is what they mean. A true brand is something where the self esteem value far exceeds the utility. It might be Heinz ketchup or a Rolex watch or a Marlboro cigarette, but in each case there’s a truly emotional connection between the brand and the user….It might be Timberland boots downtown, or Prada bags uptown. Both are ridiculously overpriced for the utility they deliver, but it’s the story we tell ourselves that matters, the label, the image, the peace of mind.
The problem, of course, is that the values and the messages that are selling us the promise of peace of mind are also leading us astray, and there’s no way to market our way out of the problem. Or is there?
#1 Tim Berners-Lee On The Next Web of Open, Linked Data
20 years ago, Tim Berners-Lee invented the World Wide Web. For his next project, he’s building a web for open, linked data that could do for numbers what the Web did for words, pictures, video: Unlock our data and reframe the way we use it together. (Recorded at TED2009, February 2009)
#2 Jeff Bezos On The Next Web Innovation
As founder and CEO of Amazon.com, Jeff Bezos defined online shopping and rewrote the rules of commerce, ushering in a new era in business. Time magazine named him Man of the Year in 1999. The dot-com boom and bust Bezos led is often compared to the Gold Rush. But Jeff says it’s more like the early days of the electric industry.
#3 Kevin Kelly on the next 5,000 days of the web
Kevin Kelly, exec editor at WIRED and founder of visionary nonprofits, shares a fun stat: The World Wide Web, as we know it, is only 5,000 days old. Now, Kelly asks, how can we predict what’s coming in the next 5,000 days?
#4 Yochai Benkler On Open-source economics
Law professor Yochai Benkler explains how collaborative projects like Wikipedia and Linux represent the next stage of human organization. By disrupting traditional economic production, copyright law and established competition, they’re paving the way for a new set of economic laws, where empowered individuals are put on a level playing field with industry giants.
#5 Ray Kurzweil On How Technology Will Transform Us
Inventor, entrepreneur and visionary Ray Kurzweil explains in abundant, grounded detail why, by the 2020s, we will have reverse-engineered the human brain and nanobots will be operating your consciousness.
There’s a lot we can learn about best practices for creating and releasing software or web services to the masses from watching the video gaming industry. Successful video game companies know how important it is that they engage and immerse users quickly because they know they aren’t just in the software business, they’re in the fun business, and there’s nothing fun about sucking at a game. Recognizing this, they’ve developed innovative methods for getting complete novices engaged and enjoying the product as quickly as possible. I call this the “zero to fun” metric.
Getting a user from zero to fun as fast as possible isn’t just a gaming industry must. Everyone wants to enjoy the experience of using software and the web, and how much we enjoy the experience is largely a function of how adept we feel as users. Making a user feel like an expert is key to making their experience remarkable, and for that reason, giving a user that feeling quickly should be one of the primary goals of any company releasing software or web services to the world. Read More
Mick Liubinskas (Co-Founder and Web Product Director of Pollenizer) wrote a piece today on ReadWriteWeb as part of their ReadWriteStart channel that had some great points about the realities of “first mover advantage” that I’ve heard echoed by many battle-hardened internet entrepreneurs. The post is titled First-Mover Advantage Is About Compound Interest, Not Market Share. Here are some of best nuggets: Read More
Speaking at the National Academy of Sciences 2 days ago, the President reinforced the need for a sustained national commitment to science. His firm stance that “science is more essential for our prosperity, our security, our health and our environment and our quality of life” is an important step in shifting the national consciousness to build a strong culture of innovation. I particularly appreciated this explanation of why the public sector needs to commit to research:
“Basic scientific research is scientific capital. The fact is, an investigation into a particular physical, chemical or biological process might not pay off for a year or a decade or at all. And when it does, the rewards are often broadly shared, enjoyed by those who bore its costs, but also by those who did not. And that’s why the private sector generally underinvests in basic science, and why the public sector must invest in this kindof research. Because while the risks may be large, so are the rewards for our economy and our society.”
Right on, Mr. President.
I mentioned in a previous post that open-social development for products has been a getting a lot of press lately. Companies are learning that true customer insight starts by including customers and users in the development stage. Getting prototypes into the hands of your potential customers early-on, and iterating a ton based on the feedback you get, can pay huge dividends in the long run…but only if the feedback you get is good. One key insight can greatly improve your chances of getting what you want from your guinea pigs…
When it comes to prototypes, more is virtually always better.
One prototype is a solid start – it’s better than nothing, and has some value. The trouble, however, with showing someone just one idea and asking them what they think is that their answer is likely going to be tainted by what they think about you because you’ve presented an idea that you’ve (obviously) committed to. If they are a friend (or simply want to develop rapport with you) they’ll likely respond positively regardless of whether idea has true merit. The opposite is often true if you suggest a single idea to someone who doesn’t like you (for whatever crazy reason). What you’re likely to get is an unnecessarily negative response or no real feedback at all. In both cases, the person you’re trying to glean insight from is less likely to give you the kind of quality, objective feedback you need. Read More
As the popularity of blogging, social media and open source development continue to explode, widgets are taking root as a mainstay of the online social experience. The interdependency of self-publishing, social media and open source platforms are ensuring that widgets, those bits of code that allow us to aggregate, publish and share a wide variety of different content/information in one place, are here to stay. In fact, the rapid growth in online cultural trends like lifestreaming, microblogging and social browsing is creating increased demand for ways users can pull information from a diverse array of profiles and information sources, aggregate them and publish them quickly and easily. Said simply, widgets help us glue the web together, and as online social ecosystems become more complex, and as web sites and web based applications rely on more underlying services, widgets will prove to be a core component of the self-publishing culture and infrastructure.
For all of these reasons, we can estimate that companies will continue to throw a lot of time, money and energy at creating widgets and widget-like applications that online goers want to use. That said, not all widgets are created equal, and only the very best widgets spread (which is the whole idea). In this post I want to explore what makes a remarkable viral widget and offer developers some design tips…
#1 It’s Not About You.
Widgets that are perceived as ads rather than tools lose, plain and simple. Widget design should always be about the publisher/user and their content. Developers can put a small trademark on it, a link back to their service and a “grab this (for yourself)” button, but that better not be the focus. Subtlety in marketing is critical. It’s easy for developers to get excited about building an “ultra viral” widget that promotes the heck out of their service and brand, and it’s natural to want to put their mark in a prominent place that steals the show. Big mistake. Widgets that win put the user’s content front and center. Self-publishing isn’t like fashion. There are no label whores. Users want to highlight their stuff, not yours. The moment a reader sees a widget, interacts with it and THEN thinks “can I get one of these and do this myself?” is the point that they’ll start looking for a trademark. That moment should be the first time they notice your marketing. Viral is about the utility of the tool, not the marketing.
#2 One Size Fits Few
If you think you can make a popular one-size-fits-all widget these days, you’re dead wrong. The one-widget-for-all model is dead. More and more amateurs are diving into code and are customizing their blogs and social profiles in all kinds of different ways. People know that creating a unique web site design is key to blogging and online-social success. Radical individualism IS the norm when it comes to web design. For that reason, users want widgets that fit in a variety of spaces to fit THEIR unique design, so make it easy for them to get what they want. Developers should consider designing an easy to understand installation wizard that allows users to easily create a widget of any size they chose TO THE PIXEL, no matter how wacky. Flexibility will win out over standardization. Maybe even offer a few shape-formatting options. Help them look good and they will love you for it. You’ll be sewing the seeds of evangelism.
#3 Make It Customizable & Reflective of The User’s Personality
Personalization and being different is everything on the web. Widgets need to fit that trend. Give the publisher every facility you can to personalize the widget so their instance of it is different than any other user’s instance. This could be as simple as letting them select a fixed color scheme OR as complicated as pulling the user’s account data in from other services (for example, FriendFeed’s feed widget pulls delicious tags, twitter updates, Flickr photos etc all into one feed).
#4 Dynamic, User-Created Content Increases Engagement
Giving people tools to make their site(s) more engaging should be a primary goal of every widget developer. A lot of developers out there seem to forget this, which baffles me. Good widgets are useful tools for the user FIRST and branding for the developer a distant second. Users should see an obvious value proposition when they ask themselves “How can I use this to enhance MY brand/message/content mix?”. On the flip-side, readers who engage a user’s widget are asking “What does the information this widget delivers say about the author?” If the answer is “nothing”, reader engagement completely vanishes and wont return. You only really get one chance to convince a reader that your widget is something they should pay attention to (and might want for themselves). If they decide that it’s not, readers will simply remember that the widget is there, and that they should ignore it and skip to primary content. Ad blindness works the same way. It’s the developers job to turn a widget into a node of interaction, and the way to do that is to allow widget users to create and display THEIR content with it. When readers see fresh streams of dynamic, user-created content in a widget, they’ll remember it, return to it and interact more.
#5 Make It Simple Stupid and Easy To Maintain
Simplicity of installation is just one part of the challenge. Making a widget easy to maintain is the other. To keep a widget engaging, a user needs to keep creating dynamic content, which is not easy these days given the complex array of things we do online in any given day. Developers need to be sensitive to the fact that most people who blog and use social media are dying for simplicity – many have too many accounts and use to many services to manage it all consistently…the time and effort required to add yet ANOTHER widget (and new behaviors) that they need to manage will (in most cases) lead a user to decide against joining your widget community at all. Widgets that win will allow users to create content by doing the things they already do. For example, a widget that showed the most recent items in my Netflix queue would update automatically as I updated my queue in Netflix, and not require any additional work on my part. AdaptiveBlue’s widgets are a great example of this.
#6 Individualization and Community
One last point before I wrap up. Widgets often represent a user in a greater community – sometimes they act like a badge that identifies the individual as part of a tribe (think mybloglog). Although I’ve discussed above how making a widget personal and customizable is important, developers should also remember that if a widget is about community building, allowing users to highlight their affiliation and status within that community is also very important. People don’t want to just stand out from a crowd, they want to belong to your community. Let them show that affiliation proudly.
In short, the above are just some thoughts I have on building great widgets based on my experiences and observations. What are yours?
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